Pine Forest Lichen Material
This is 3D photogrammetry-based 4K PBR tileable material. Scan was captured in Eastern Europe in pine forest with frequent coniferous and rare decidous species. Calibrated with color-checker and adapted for best look in game engines.
Material includes scattering map for use with Subsurface Scattering shader and custom soft Normal Map for use without Subsurface Scattering - this helps lichen look softer and more realistic.
Package includes:
- SBSAR file for easy use in Substance Designer or Substance Painter
- ZIP file with Base Color, Normal, Height, Roughness, Ambient Occlusion, Scattering and Soft Normal maps. All images are 4K 8bit PNG + height 16bit PNG
- Approximate scale is 2x2m
- Normal Map is in DirectX format
Artstation link: https://www.artstation.com/artwork/xDGbb1
Texture Resolution
4096x4096
Physical Size
2x2 m
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